Destiny 2Bungie/Activision

For all of the improvements Bungie made between the first “Destiny” game from 2014 and “Destiny 2,” which just launched earlier this month, one of the biggest changes to the game is also one of the most disappointing.

In “Destiny 2,” Bungie took shaders — one of the most fun, crowd-pleasing aspects of the first game — and made them into a punishing experience.

It’s perhaps one of the only aspects of the game where the sequel took a significant step backward. Here’s what I mean.

In the first “Destiny” game, shaders let you change the overall color theme for your character’s outfit. You could collect shaders from completing certain activities, or sometimes as a random reward at the end of an activity.
Here’s what my character looked like by the end of the first “Destiny” game — without a shader.
Dave Smith/Business Insider
But here’s what that same character looked like with a shader on. This one is called “Midas”:
Dave Smith/Business Insider

See the rest of the story at Business Insider

AXIR Consulting